Thursday, May 16, 2013

More UI

The tether bar UI has now been implemented.


And a couple new Kismet Nodes to get it working.


Wednesday, May 15, 2013

Flying Golem Texturing Progress


Erin's been doing some awesome work on the Flying Golem.
The model and rigging are well on their way to completion!


Tuesday, May 14, 2013

New UI Elements

Got some UI in for showing the bell cooldown as player feedback. The blue drains away as the time runs out. It dynamically adjusts its play rate depending on how long the bell's cooldown time is set too.


I did not want to waste time learning how to deal with Scaleform in Unrealscript so I created a couple Kismet nodes to help me to move variables that I need for updating UI to Kismet.


Tuesday, April 30, 2013

Brand New Bells!

A brand new set of bells based from Lazarus' wonderful concept art are now complete and UDK ready for level 1!  Awesome sauce!

Ooh!  Shiny!
And as an added bonus, these bells come with exciting new puzzles designed to bring additional gameplay to level 1.  Instead of being an optional tool to extend the player's tether, these bells will be imperative in helping the player advance through the level.  Each bell will produce a different sound, and players must ring them in the correct order to proceed.

That.... doesn't describe much, does it?  But fear not!  Details are currently still being sorted out.  We're hoping the new puzzles will be finalized and implemented within the next sprint.