In preparation for both Entelechy submissions [and another contest], both environment teams for Project Chime are now retooling their efforts to polish up Level 1 of the game.
This means that the Tutorial Level we'd planned to create within the quarter has been moved to top priority and we'll be making a push to have everything up and running very soon.
Meanwhile, our Systems guys [and gals] have been on the ball, coming up with some layouts for both the Tutorial level and Level 2. The following is just one of many concepts.
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The player is represented here as a blue dot, while golems are represented in yellow. |
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After making their way over to the golems up on a ledge, the player must use the double-tether mechanic to grab onto both of the golems. |
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After contact is achieved, the player then waits for the third golem [pacing back and forth along the red arrow's path] to get into range, before tethering to it. The third golem will still continue along its path. |
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With a well-timed release of the third tether, this configuration will create a slingshot effect, allowing the player to travel much farther. |
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This travel leads the player to another island, which was previously inaccessible. |
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