We had a small group meeting earlier today. We discussed, among other things, some gameplay improvements that can be made to Level 1. These improvements deal with making Level 1 more about exploration, and revealing the narrative to the player as gameplay progresses.
We also decided on which bell concepts we wanted to use for what purposes.
Flying Golem Bell - calls the flying golems Gravity Bell - suspends gravity Wind Bell - calls bursts of wind Level 1 Bell - used for environment exploration in level 1 |
And on a programming front, minor improvements have been made to the slingshot mechanic. Also, the particle effect for player feedback for consecutive tether switching has been implemented and looks pretty cool. This led to the discovery of a small bug concerning the consecutive tether switching, but it has been remedied. Huzzah!
Also, this happened.
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