Saturday, April 27, 2013

Meetings and Consecutive Tethering Particle

So this weekend the Programming/Mechanics/Puzzle design team had a meeting to all get on the same page about what exactly it is that we are going to accomplish this quarter on the mechanics front. We are now all on the same page, and we have a much more solidified idea of the exact functionality we need from each mechanic.

We had a small group meeting earlier today. We discussed, among other things, some gameplay improvements that can be made to Level 1. These improvements deal with making Level 1 more about exploration, and revealing the narrative to the player as gameplay progresses.

We also decided on which bell concepts we wanted to use for what purposes.

Flying Golem Bell - calls the flying golems
Gravity Bell - suspends gravity
Wind Bell - calls bursts of wind
Level 1 Bell - used for environment exploration in level 1



And on a programming front, minor improvements have been made to the slingshot mechanic. Also, the particle effect for player feedback for consecutive tether switching has been implemented and looks pretty cool. This led to the discovery of a small bug concerning the consecutive tether switching, but it has been remedied. Huzzah!




Also, this happened.


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