Showing posts with label Particles. Show all posts
Showing posts with label Particles. Show all posts

Saturday, April 27, 2013

Meetings and Consecutive Tethering Particle

So this weekend the Programming/Mechanics/Puzzle design team had a meeting to all get on the same page about what exactly it is that we are going to accomplish this quarter on the mechanics front. We are now all on the same page, and we have a much more solidified idea of the exact functionality we need from each mechanic.

We had a small group meeting earlier today. We discussed, among other things, some gameplay improvements that can be made to Level 1. These improvements deal with making Level 1 more about exploration, and revealing the narrative to the player as gameplay progresses.

We also decided on which bell concepts we wanted to use for what purposes.

Flying Golem Bell - calls the flying golems
Gravity Bell - suspends gravity
Wind Bell - calls bursts of wind
Level 1 Bell - used for environment exploration in level 1



And on a programming front, minor improvements have been made to the slingshot mechanic. Also, the particle effect for player feedback for consecutive tether switching has been implemented and looks pretty cool. This led to the discovery of a small bug concerning the consecutive tether switching, but it has been remedied. Huzzah!




Also, this happened.


Tuesday, April 16, 2013

A Particle and Programming Show, Feat. Porcupine Max

Brock Boutwell has been keeping up the great work in terms of particles, giving us even more particles to populate both Level 1 and the upcoming Level 2.

A small, fully animated candle flame!

A school of fish to be used wherever there are large pools of water.

Wind stream! Look out for these to be utilized much more often in Level 2. 



 In addition, Kersti Kodas, while taking a break from the Sprint Sheets, has been doing a lot of behind the scenes work, performing programming fixes and setting up things to make placement of certain assets easier for the level designers of Level 2.



And, at some point during the weekend, the crew got a hold of a lot of clothespins...